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6 results
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Interactive Storytelling in a Mixed Reality Environment: The Effects of Interactivity on User Experiences13th International Conference Entertainment Computing (ICEC), Oct 2014, Sydney, Australia. pp.52-59, ⟨10.1007/978-3-662-45212-7_7⟩
Conference papers
hal-01408504v1
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Tutorial: Service-Oriented Architecture (SOA) Development for Serious Games14th International Conference on Entertainment Computing (ICEC), Sep 2015, Trondheim, Norway. pp.578-580, ⟨10.1007/978-3-319-24589-8_61⟩
Conference papers
hal-01758448v1
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PULP Scription: A DSL for Mobile HTML5 Game Applications11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.504-510, ⟨10.1007/978-3-642-33542-6_65⟩
Conference papers
hal-01556161v1
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Emotions: The Voice of the Unconscious9th International Conference on Entertainment Computing (ICEC), Sep 2010, Seoul, South Korea. pp.205-215, ⟨10.1007/978-3-642-15399-0_19⟩
Conference papers
hal-01055642v1
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Nonverbal Behavior Observation: Collaborative Gaming Method for Prediction of Conflicts during Long-term MissionsHyun Seung Yang; Rainer Malaka; Junichi Hoshino; Jung Hyun Han. Entertainment Computing - ICEC 2010, 6243, Springer, pp.103-114, 2010, Lecture Notes in Computer Science, 978-3-642-15398-3. ⟨10.1007/978-3-642-15399-0_10⟩
Book sections
hal-01055651v1
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The Effect of Familiar and Fantasy Aesthetics on Learning and Experience of Serious Games13th International Conference Entertainment Computing (ICEC), Oct 2014, Sydney, Australia. pp.133-138, ⟨10.1007/978-3-662-45212-7_17⟩
Conference papers
hal-01408514v1
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