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Serious Violence: The Effects of Violent Elements in Serious Games19th International Conference on Entertainment Computing (ICEC), Nov 2020, Xi'an, China. pp.3-17, ⟨10.1007/978-3-030-65736-9_1⟩
Conference papers
hal-03686026v1
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Hoverboard: A Leap to the Future of Locomotion in VR!?16th International Conference on Entertainment Computing (ICEC), Sep 2017, Tsukuba City, Japan. pp.218-225, ⟨10.1007/978-3-319-66715-7_24⟩
Conference papers
hal-01771270v1
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Tags You Don’t Forget: Gamified Tagging of Personal Images14th International Conference on Entertainment Computing (ICEC), Sep 2015, Trondheim, Norway. pp.301-314, ⟨10.1007/978-3-319-24589-8_23⟩
Conference papers
hal-01758423v1
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The Influence of Music on Player Performance in Exergames for Parkinson’s Patients11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.433-436, ⟨10.1007/978-3-642-33542-6_46⟩
Conference papers
hal-01556113v1
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Procedural Content Generation in Competitive Multiplayer Platform Games1st Joint International Conference on Entertainment Computing and Serious Games (ICEC-JCSG), Nov 2019, Arequipa, Peru. pp.228-234, ⟨10.1007/978-3-030-34644-7_18⟩
Conference papers
hal-03652027v1
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