Table of Contents
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Entertainment Computing - ICEC 2016 Günter Wallner, Simone Kriglstein, Helmut Hlavacs, Rainer Malaka, Artur Lugmayr, Hyun-Seung Yang |
Front Matter |
Games for Health, Learning, and Social Change
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Using Gamification Mechanisms and Digital Games in Structured and Unstructured Learning Contexts Ioana Stanescu, Antoniu Stefan, Jannicke Baalsrud Hauge |
3-14 |
The Challenge to Nurture Challenge Heinrich Söbke, Laura Weitze |
15-23 |
Game System of Coordination Skills Training for Elderly People Nobumitsu Shikine, Yuki Hayashi, Takeshi Akiba, Mami Tanasaki, Junichi Hoshino |
24-37 |
A Grammar-Based Framework for Rehabilitation Exergames Victor Fernandez-Cervantes, Eleni Stroulia, Benjamin Hunter |
38-50 |
Two Experimental Virtual Paradigms for Stress Research: Developing Avatar-Based Approaches for Interpersonal and Evaluative Stressors Oswald Kothgassner, Helmut Hlavacs, Leon Beutl, Lisa Glenk, Rupert Palme, Anna Felnhofer |
51-62 |
Success Factors for Applied Game Projects - An Exploratory Framework for Practitioners Ralf Schmidt, Mirco Zick, Burkhard Schmidt, Maic Masuch |
63-74 |
Use and Evaluation of Digital Entertainment
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Integrating and Inspecting Combined Behavioral Profiling and Social Network Models in Destiny André Rattinger, Günter Wallner, Anders Drachen, Johanna Pirker, Rafet Sifa |
77-89 |
How Playstyles Evolve: Progression Analysis and Profiling in Just Cause 2 Johanna Pirker, Simone Griesmayr, Anders Drachen, Rafet Sifa |
90-101 |
EyeCo: Effects of Shared Gaze on Social Presence in an Online Cooperative Game Bernhard Maurer, Michael Lankes, Barbara Stiglbauer, Manfred Tscheligi |
102-114 |
Evaluating Experiences in Different Virtual Reality Setups Volker Settgast, Johanna Pirker, Stefan Lontschar, Stefan Maggale, Christian Gütl |
115-125 |
Proposing a New Conceptual Model Predicting Consumer Videogame Engagement Triggered Through Playful-Consumption Experiences Amir Abbasi, Ding Ting, Helmut Hlavacs |
126-134 |
Entertainment Technology
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Avatar Density Based Client Assignment Lutz Behnke, Sven Allers, Qi Wang, Christos Grecos, Kai Luck |
137-148 |
A Hybrid Game Contents Streaming Method: Improving Graphic Quality Delivered on Cloud Gaming Kar-Long Chan, Kohei Ichikawa, Yasuhiro Watashiba, Uthayopas Putchong, Hajimu Iida |
149-160 |
Anyboard: A Platform for Hybrid Board Games Simone Mora, Tomas Fagerbekk, Matthias Monnier, Emil Schroeder, Monica Divitini |
161-172 |
Accelerating the Physical Experience of Immersive and Penetrating Music Using Vibration-Motor Array in a Wearable Belt Set Tomoko Yonezawa, Shota Yanagi, Naoto Yoshida, Yuki Ishikawa |
173-186 |
The Concept of Pervasive Virtuality and Its Application in Digital Entertainment Systems Luis Valente, Bruno Feijó, Alexandre Ribeiro, Esteban Clua |
187-198 |
Short Papers
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Metry Mouse Missions: An Interactive, Geometric Obstacle Course of Daredevil Proportions Günter Wallner, Lauri Galbreath, Simone Kriglstein |
201-204 |
Little Fitness Dragon: A Gamified Activity Tracker Isabelle Kniestedt, Marcello Gómez Maureira |
205-210 |
Promoting Stretching Activity with Smartwatch - A Pilot Study Sinjae Lee, Sangbin Kim, Junghyun Han |
211-216 |
Evaluation and Redesign of a Curriculum Framework for Education About Game Accessibility Thomas Westin, Jérôme Dupire |
217-222 |
Mindtraining: Playful Interaction Techniques for People with Dementia Elisabeth Hackner, Michael Lankes |
223-228 |
User Interface Prototyping for Handheld Mobile Augmented Reality Applications Antonia Kampa, Kathrin Stöbener, Ulrike Spierling |
229-234 |
Designing Shared Virtual Reality Gaming Experiences in Local Multi-platform Games Stefan Liszio, Maic Masuch |
235-240 |
Identifying Onboarding Heuristics for Free-to-Play Mobile Games: A Mixed Methods Approach Line Thomsen, Falko Petersen, Anders Drachen, Pejman Mirza-Babaei |
241-246 |
A Revisit of the Measurements on Engagement in Videogames: A New Scale Development Amir Abbasi, Ding Ting, Helmut Hlavacs |
247-252 |
Geometric Representations for Subjective Time in Digital Narratives Nikitas Sgouros |
253-259 |
Productive Gaming Ulrich Brandstätter, Christa Sommerer |
260-265 |
Solving the Sophistication-Population Paradox of Game Refinement Theory Shuo Xiong, Parth Tiwary, Hiroyuki Iida |
266-271 |
Cultural Visualisation of a Cultural Photographic Collection in 3D Environments – Development of ‘PAV 3D’ (Photographic Archive Visualisation) Artur Lugmayr, Adam Greenfeld, Andrew Woods, Pauline Joseph |
272-277 |
Posters
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Enrichment of Story Reading with Digital Media Pedro Ribeiro, Ido Iurgel, Wolfgang Müller, Christian Ressel |
281-285 |
Vancouver Maneuver: Designing a Cooperative Augmented Reality Board Game Alexander Golombek, Michael Lankes, Jürgen Hagler |
286-289 |