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Advanced Dynamic Scripting for Fighting Game AI14th International Conference on Entertainment Computing (ICEC), Sep 2015, Trondheim, Norway. pp.86-99, ⟨10.1007/978-3-319-24589-8_7⟩
Conference papers
hal-01758421v1
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A Real Time Lighting Technique for Procedurally Generated 2D Isometric Game Terrains14th International Conference on Entertainment Computing (ICEC), Sep 2015, Trondheim, Norway. pp.32-44, ⟨10.1007/978-3-319-24589-8_3⟩
Conference papers
hal-01758435v1
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Noise Modeler: An Interactive Editor and Library for Procedural Terrains via Continuous Generation and Compilation of GPU Shaders14th International Conference on Entertainment Computing (ICEC), Sep 2015, Trondheim, Norway. pp.469-474, ⟨10.1007/978-3-319-24589-8_42⟩
Conference papers
hal-01758466v1
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