Acceleration of Blender Cycles Path-Tracing Engine Using Intel Many Integrated Core Architecture - Computer Information Systems and Industrial Management
Conference Papers Year : 2015

Acceleration of Blender Cycles Path-Tracing Engine Using Intel Many Integrated Core Architecture

Abstract

This paper describes the acceleration of the most computationally intensive kernels of the Blender rendering engine, Blender Cycles, using Intel Many Integrated Core architecture (MIC). The proposed parallelization, which uses OpenMP technology, also improves the performance of the rendering engine when running on multi-core CPUs and multi-socket servers. Although the GPU acceleration is already implemented in Cycles, its functionality is limited. Our proposed implementation for MIC architecture contains all features of the engine with improved performance. The paper presents performance evaluation for three architectures: multi-socket server, server with MIC (Intel Xeon Phi 5100p) accelerator and server with GPU accelerator (NVIDIA Tesla K20m).
Fichier principal
Vignette du fichier
978-3-319-24369-6_7_Chapter.pdf (659.66 Ko) Télécharger le fichier
Origin Files produced by the author(s)

Dates and versions

hal-01444507 , version 1 (24-01-2017)

Licence

Identifiers

Cite

Milan Jaroš, Lubomír Říha, Petr Strakoš, Tomáš Karásek, Alena Vašatová, et al.. Acceleration of Blender Cycles Path-Tracing Engine Using Intel Many Integrated Core Architecture. 14th Computer Information Systems and Industrial Management (CISIM), Sep 2015, Warsaw, Poland. pp.86-97, ⟨10.1007/978-3-319-24369-6_7⟩. ⟨hal-01444507⟩
215 View
534 Download

Altmetric

Share

More