Mindful Gaming: How Digital Games Can Improve Mindfulness - Human-Computer Interaction – INTERACT 2015
Conference Papers Year : 2015

Mindful Gaming: How Digital Games Can Improve Mindfulness

Jacek Sliwinski
  • Function : Author
  • PersonId : 1019894
Mary Katsikitis
  • Function : Author
  • PersonId : 1019895
Christian Martyn Jones
  • Function : Author
  • PersonId : 1019896

Abstract

In recent years, attention has increased around the delivery of mindfulness interventions by means of new technology such as via the smartphone [1]. However, less research has been devoted to investigating how digital games can enable and facilitate mindfulness training. This study demonstrates how mindfulness can be improved by using technology, in particular digital games. Based on the work of Bergomi et al. [2], mindfulness is defined as an inherent capacity in human beings that can be trained, which is explored within the structure of an eight-factor model. For each mindfulness factor identified by the research of Bergomi et al., appropriate games are presented together with research evidence showing their efficacy for mindfulness training. Effective games are disaggregated according to their mechanics, dynamics, and aesthetics [3] to provide design recommendations for game developers.
Fichier principal
Vignette du fichier
346946_1_En_12_Chapter.pdf (190.36 Ko) Télécharger le fichier
Origin Files produced by the author(s)
Loading...

Dates and versions

hal-01609407 , version 1 (03-10-2017)

Licence

Identifiers

Cite

Jacek Sliwinski, Mary Katsikitis, Christian Martyn Jones. Mindful Gaming: How Digital Games Can Improve Mindfulness. 15th Human-Computer Interaction (INTERACT), Sep 2015, Bamberg, Germany. pp.167-184, ⟨10.1007/978-3-319-22698-9_12⟩. ⟨hal-01609407⟩
218 View
1025 Download

Altmetric

Share

More