Using Affinity Diagrams to Evaluate Interactive Prototypes - Human-Computer Interaction – INTERACT 2015
Conference Papers Year : 2015

Using Affinity Diagrams to Evaluate Interactive Prototypes

Andrés Lucero
  • Function : Author
  • PersonId : 1018456

Abstract

Affinity diagramming is a technique used to externalize, make sense of, and organize large amounts of unstructured, far-ranging, and seemingly dissimilar qualitative data. HCI and interaction design practitioners have adopted and used affinity diagrams for different purposes. This paper discusses our particular use of affinity diagramming in prototype evaluations. We reflect on a decade’s experience using affinity diagramming across a number of projects, both in industry and academia. Our affinity diagramming process in interaction design has been tailored and consists of four stages: creating notes, clustering notes, walking the wall, and documentation. We draw examples from eight projects to illustrate our particular practices along these four stages, as well as to ground the discussion.
Fichier principal
Vignette du fichier
346942_1_En_19_Chapter.pdf (573.32 Ko) Télécharger le fichier
Origin Files produced by the author(s)
Loading...

Dates and versions

hal-01599865 , version 1 (02-10-2017)

Licence

Identifiers

Cite

Andrés Lucero. Using Affinity Diagrams to Evaluate Interactive Prototypes. 15th Human-Computer Interaction (INTERACT), Sep 2015, Bamberg, Germany. pp.231-248, ⟨10.1007/978-3-319-22668-2_19⟩. ⟨hal-01599865⟩
329 View
2058 Download

Altmetric

Share

More