Non-cooperative Games Involving Type-2 Fuzzy Uncertainty: An Approach - Computer Information Systems and Industrial Management Access content directly
Conference Papers Year : 2014

Non-cooperative Games Involving Type-2 Fuzzy Uncertainty: An Approach

Abstract

Classical games theory is based on a set of deterministic payoffs that represent different strategies taken by its players. Deterministic (crisp) payoffs are used by homogeneous players while in many social and business scenarios, different uncertainties such as numerical, linguistic, stochastic, etc are involved. This way, we proposed a model for a two-player game problem involving non-probabilistic uncertainty coming from uncertain fuzzy payoffs, through Interval Type-2 fuzzy numbers. A method for solving this kind of uncertain games is proposed, and an introductory example is shown.
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hal-01405609 , version 1 (30-11-2016)

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Juan Carlos Figueroa-García, Emanuel Jonathan Medina-Pinzón, Jannan David Rubio-Espinosa. Non-cooperative Games Involving Type-2 Fuzzy Uncertainty: An Approach. 13th IFIP International Conference on Computer Information Systems and Industrial Management (CISIM), Nov 2014, Ho Chi Minh City, Vietnam. pp.387-396, ⟨10.1007/978-3-662-45237-0_36⟩. ⟨hal-01405609⟩
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