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Keywords : game design
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Gamicards - An Alternative Method for Paper-Prototyping the Design of Gamified Systems

Lauren S. Ferro , Steffen P. Walz , Stefan Greuter
13th International Conference Entertainment Computing (ICEC), Oct 2014, Sydney, Australia. pp.11-18, ⟨10.1007/978-3-662-45212-7_2⟩
Conference papers hal-01408499v1
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A Tool for Evaluating, Adapting and Extending Game Progression Planning for Diverse Game Genres

Katharine Neil , Denise De Vries , Stéphane Natkin
13th International Conference Entertainment Computing (ICEC), Oct 2014, Sydney, Australia. pp.60-65, ⟨10.1007/978-3-662-45212-7_8⟩
Conference papers hal-01408505v1
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Ora – Save the Forest! Designing a Social Impact Game

Hazel Bradshaw , E. Penelope Holland , Mark Billinghurst
13th International Conference Entertainment Computing (ICEC), Oct 2014, Sydney, Australia. pp.84-91, ⟨10.1007/978-3-662-45212-7_11⟩
Conference papers hal-01408508v1
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Workflow Patterns as a Means to Model Task Succession in Games: A Preliminary Case Study

Simone Kriglstein , Ross Brown , Günter Wallner
13th International Conference Entertainment Computing (ICEC), Oct 2014, Sydney, Australia. pp.36-41, ⟨10.1007/978-3-662-45212-7_5⟩
Conference papers hal-01408502v1