Beats Down: Using Heart Rate for Game Interaction in Mobile Settings - Human-Computer Interaction – INTERACT 2013
Conference Papers Year : 2013

Beats Down: Using Heart Rate for Game Interaction in Mobile Settings

Claudia Stockhausen
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  • PersonId : 1006450
Justine Smyzek
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  • PersonId : 1006451
Detlef Krömker
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  • PersonId : 1006452

Abstract

Mobile devices allow integration of different sensors, offering new possibilities for interaction. Integrating heart rate into a mobile game offers several possibilities for enhancing gameplay. In our work we implemented a game prototype on a mobile device with different game modes. Increasing and decreasing heart rate is used for game interaction. The mobile scenario allows involving the environment to influence the heart rate. We conducted a first user experience study for evaluation of the integrated interaction methods in mobile scenarios and conclude with our future work.
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hal-01510498 , version 1 (19-04-2017)

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Claudia Stockhausen, Justine Smyzek, Detlef Krömker. Beats Down: Using Heart Rate for Game Interaction in Mobile Settings. 14th International Conference on Human-Computer Interaction (INTERACT), Sep 2013, Cape Town, South Africa. pp.523-530, ⟨10.1007/978-3-642-40498-6_41⟩. ⟨hal-01510498⟩
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