Beats Down: Using Heart Rate for Game Interaction in Mobile Settings
Abstract
Mobile devices allow integration of different sensors, offering new possibilities for interaction. Integrating heart rate into a mobile game offers several possibilities for enhancing gameplay. In our work we implemented a game prototype on a mobile device with different game modes. Increasing and decreasing heart rate is used for game interaction. The mobile scenario allows involving the environment to influence the heart rate. We conducted a first user experience study for evaluation of the integrated interaction methods in mobile scenarios and conclude with our future work.
Domains
Computer Science [cs]Origin | Files produced by the author(s) |
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