Input Devices in Mental Health Applications: Steering Performance in a Virtual Reality Paths with WiiMote - Human-Computer Interaction – INTERACT 2011 Access content directly
Conference Papers Year : 2011

Input Devices in Mental Health Applications: Steering Performance in a Virtual Reality Paths with WiiMote

Abstract

Recent studies present Virtual Reality (VR) as potentially effective technology in the Mental Health (MH) field. The objective of this paper is to evaluate two interaction techniques (traditional vs novel) using a popular and low-cost input device (WiiMote) within a theoretical framework of the Steering Law. The results show that the WiiMote responds to the requirements for the MH technologies, and that the law of Steering continues to be valid on all of three paths. This opens up a new range of possible research studies for the design and evaluation of interaction techniques in MH field.
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hal-01590874 , version 1 (20-09-2017)

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Maja Wrzesien, María José Rupérez, Mariano Alcañiz. Input Devices in Mental Health Applications: Steering Performance in a Virtual Reality Paths with WiiMote. 13th International Conference on Human-Computer Interaction (INTERACT), Sep 2011, Lisbon, Portugal. pp.65-72, ⟨10.1007/978-3-642-23771-3_6⟩. ⟨hal-01590874⟩
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