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A Card Playing Humanoid for Understanding Socio-emotional Interaction9th International Conference on Entertainment Computing (ICEC), Sep 2010, Seoul, South Korea. pp.9-19, ⟨10.1007/978-3-642-15399-0_2⟩
Conference papers
hal-01055632v1
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Monitoring User's Brain Activity for a Virtual Coach9th International Conference on Entertainment Computing (ICEC), Sep 2010, Seoul, South Korea. pp.511-513, ⟨10.1007/978-3-642-15399-0_76⟩
Conference papers
hal-01059022v1
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Click or Strike: Realistic versus Standard Game Controls in Violent Video Games and Their Effects on Aggression9th International Conference on Entertainment Computing (ICEC), Sep 2010, Seoul, South Korea. pp.171-182, ⟨10.1007/978-3-642-15399-0_16⟩
Conference papers
hal-01055645v1
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Healthy Super Mario: Tap Your Stomach and Shout for Active Healthcare9th International Conference on Entertainment Computing (ICEC), Sep 2010, Seoul, South Korea. pp.482-483, ⟨10.1007/978-3-642-15399-0_66⟩
Conference papers
hal-01055595v1
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Interactive Environments: A Multi-disciplinary Approach towards Developing Real-Time Performative Spaces9th International Conference on Entertainment Computing (ICEC), Sep 2010, Seoul, South Korea. pp.254-261, ⟨10.1007/978-3-642-15399-0_25⟩
Conference papers
hal-01055637v1
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Baby Robot "YOTARO9th International Conference on Entertainment Computing (ICEC), Sep 2010, Seoul, South Korea. pp.1-8, ⟨10.1007/978-3-642-15399-0_1⟩
Conference papers
hal-01055641v1
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Vegetation Interaction Game: Digital SUGOROKU of Vegetation Succession for Children9th International Conference on Entertainment Computing (ICEC), Sep 2010, Seoul, South Korea. pp.493-495, ⟨10.1007/978-3-642-15399-0_70⟩
Conference papers
hal-01055590v1
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