A Comparative Study of Pointing Techniques for Eyewear Using a Simulated Pedestrian Environment - Human-Computer Interaction Access content directly
Conference Papers Year : 2019

A Comparative Study of Pointing Techniques for Eyewear Using a Simulated Pedestrian Environment

Abstract

Eyewear displays allow users to interact with virtual content displayed over real-world vision, in active situations like standing and walking. Pointing techniques for eyewear displays have been proposed, but their social acceptability, efficiency, and situation awareness remain to be assessed. Using a novel street-walking simulator, we conducted an empirical study of target acquisition while standing and walking under different levels of street crowdedness. We evaluated three phone-based eyewear pointing techniques: indirect touch on a touchscreen, and two in-air techniques using relative device rotations around forward and a downward axes. Direct touch on a phone, without eyewear, was used as a control condition. Results showed that indirect touch was the most efficient and socially acceptable technique, and that in-air pointing was inefficient when walking. Interestingly, the eyewear displays did not improve situation awareness compared to the control condition. We discuss implications for eyewear interaction design.
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hal-02272539 , version 1 (27-08-2019)

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Quentin Roy, Camelia Zakaria, Simon Perrault, Mathieu Nancel, Wonjung Kim, et al.. A Comparative Study of Pointing Techniques for Eyewear Using a Simulated Pedestrian Environment. 17th IFIP Conference on Human-Computer Interaction (INTERACT), Sep 2019, Paphos, Cyprus. pp.625-646, ⟨10.31219/osf.io/ktuy4⟩. ⟨hal-02272539⟩
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