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Table of Contents
Human-Computer Interaction – INTERACT 2019
David Lamas, Fernando Loizides, Lennart Nacke, Helen Petrie, Marco Winckler, Panayiotis Zaphiris
Front Matter

E-commerce


Discovering the Unfindable: The Tension Between Findability and Discoverability in a Bookshop Designed for Serendipity
Stephann Makri, Yi-Chun Chen, Dana Mckay, George Buchanan, Melissa Ocepek
3-23
Does the Pop-Out Make an Effect in the Product Selection of Signage Vending Machine?
Mitsuki Hosoya, Hiroaki Yamaura, Satoshi Nakamura, Makoto Nakamura, Eiji Takamatsu, Yujiro Kitaide
24-32
Exploring Spatial Menu Representation and Apartment-Based Categorization for Online Shopping
Marco Speicher, Nadja Rutsch, Antonio Krüger, Markus Löchtefeld
33-54
How to Improve the Interaction Design of NFC Payment Terminals?
Poornigha Santhana Kumar, Michael Bechinie, Manfred Tscheligi
55-68
Places for News: A Situated Study of Context in News Consumption
Yuval Cohen, Marios Constantinides, Paul Marshall
69-91

Education and HCI Curriculum I


Balance Talking and Doing! Using Google Design Sprint to Enhance an Intensive UCD Course
Marta Larusdottir, Virpi Roto, Jan Stage, Andrés Lucero, Ilja Šmorgun
95-113
Evaluating WELI: A Wrist-Worn Application to Assist Young Adults with Neurodevelopmental Disorders in Inclusive Classes
Hui Zheng, Vivian Motti, Kudirat Giwa-Lawal, Anna Evmenova, Heidi Graff
114-134
How Do Typically Developing Children and Children with ASD Play a Tangible Game?
Amani Soysa, Abdullah Al Mahmud
135-155
StatPlayground: A Sandbox for Learning Practical Statistics
Krishna Subramanian, Jeanine Bonot, Radu Coanda, Jan Borchers
156-165
Training Non-designers in Co-design Methods Through an Active Assisted Living Interactive Workshop
Paula Silva, Ana Daniel
166-175

Education and HCI Curriculum II


Embodied Interaction in Language Learning: Enhancing Students’ Collaboration and Emotional Engagement
Panagiotis Kosmas, Panayiotis Zaphiris
179-196
Evaluation of a Massive Online Course Forum: Design Issues and Their Impact on Learners’ Support
Anastasios Ntourmas, Nikolaos Avouris, Sophia Daskalaki, Yannis Dimitriadis
197-206
Kahaniyan - Designing for Acquisition of Urdu as a Second Language
Saad Hassan, Aiza Hasib, Suleman Shahid, Sana Asif, Arsalan Khan
207-216
On Making, Tinkering, Coding and Play for Learning: A Review of Current Research
Stella Timotheou, Andri Ioannou
217-232
Rexy, A Configurable Application for Building Virtual Teaching Assistants
Luca Benedetto, Paolo Cremonesi
233-241
Two-Way Gaze Sharing in Remote Teaching
Oleg Špakov, Diederick Niehorster, Howell Istance, Kari-Jouko Räihä, Harri Siirtola
242-251

Eye-Gaze Interaction


Designing Interactions with Intention-Aware Gaze-Enabled Artificial Agents
Joshua Newn, Ronal Singh, Fraser Allison, Prashan Madumal, Eduardo Velloso, Frank Vetere
255-281
GazeLens: Guiding Attention to Improve Gaze Interpretation in Hub-Satellite Collaboration
Khanh-Duy Le, Ignacio Avellino, Cédric Fleury, Morten Fjeld, Andreas Kunz
282-303
Influences of Mixed Reality and Human Cognition on Picture Passwords: An Eye Tracking Study
Christos Fidas, Marios Belk, George Hadjidemetriou, Andreas Pitsillides
304-313
ScaffoMapping: Assisting Concept Mapping for Video Learners
Shan Zhang, Xiaojun Meng, Can Liu, Shengdong Zhao, Vibhor Sehgal, Morten Fjeld
314-328
Shared Gaze While Driving: How Drivers Can Be Supported by an LED-Visualization of the Front-Seat Passenger’s Gaze
Sandra Trösterer, Benedikt Streitwieser, Alexander Meschtscherjakov, Manfred Tscheligi
329-350
TEXTile: Eyes-Free Text Input on Smart Glasses Using Touch Enabled Textile on the Forearm
Ilyasse Belkacem, Isabelle Pecci, Benoît Martin, Anthony Faiola
351-371

Games and Gamification


“I Don’t Fit into a Single Type”: A Trait Model and Scale of Game Playing Preferences
Gustavo Tondello, Karina Arrambide, Giovanni Ribeiro, Andrew Cen, Lennart Nacke
375-395
Comparing the Applicability of Pressure as a Game Metric to Self-assessment and Physiological Metrics
Ea Ustrup, Mads Mathiesen, Joakim Poulsen, Jesper Christensen, Markus Löchtefeld
396-405
Fall-Prevention Exergames Using Balance Board Systems
Miguel Brito, Rui Nóbrega, João Jacob, Rui Rodrigues, António Coelho
406-426
Mobile Mapmaking: A Field Study of Gamification and Cartographic Editing
Manousos Kamilakis, Konstantinos Chorianopoulos
427-435
Play and Learn with an Intelligent Robot: Enhancing the Therapy of Hearing-Impaired Children
Andri Ioannou, Anna Andreva
436-452
Understanding the Digital and Non-digital Participation by the Gaming Youth
Iikka Pietilä, Jari Varsaluoma, Kaisa Väänänen
453-471

Human-Robot Interaction and 3D Interaction


DupRobo: Interactive Robotic Autocompletion of Physical Block-Based Repetitive Structure
Taizhou Chen, Yi-Shiun Wu, Kening Zhu
475-495
Esquisse: Using 3D Models Staging to Facilitate the Creation of Vector-based Trace Figures
Axel Antoine, Sylvain Malacria, Nicolai Marquardt, Géry Casiez
496-516
Examining the Effects of Height, Velocity and Emotional Representation of a Social Transport Robot and Human Factors in Human-Robot Collaboration
Jana Jost, Thomas Kirks, Stuart Chapman, Gerhard Rinkenauer
517-526
Towards Participatory Design of Social Robots
Aduén Darriba Frederiks, Johanna Octavia, Cesar Vandevelde, Jelle Saldien
527-535
User Needs in Smart Homes: Changing Needs According to Life Cycles and the Impact on Designing Smart Home Solutions
Olivia Ruyck, Peter Conradie, Lieven Marez, Jelle Saldien
536-551

Information Visualization


A Formative Study of Interactive Bias Metrics in Visual Analytics Using Anchoring Bias
Emily Wall, Leslie Blaha, Celeste Paul, Alex Endert
555-575
Benefits and Trade-Offs of Different Model Representations in Decision Support Systems for Non-expert Users
Francisco Gutiérrez, Xavier Ochoa, Karsten Seipp, Tom Broos, Katrien Verbert
576-597
Customizing Websites Through Automatic Web Search
Iñigo Aldalur, Alain Perez, Felix Larrinaga
598-618
Influence of Color and Size of Particles on Their Perceived Speed in Node-Link Diagrams
Hugo Romat, Dylan Lebout, Emmanuel Pietriga, Caroline Appert
619-637

Information Visualization and Augmented Reality


Augmented Reality Technology for Displaying Close-Proximity Sub-Surface Positions
Kasper Hald, Matthias Rehm, Thomas Moeslund
641-659
Bubble Margin: Motion Sickness Prevention While Reading on Smartphones in Vehicles
Alexander Meschtscherjakov, Sebastian Strumegger, Sandra Trösterer
660-677
CyclAir: A Bike Mounted Prototype for Real-Time Visualization of CO$_2$2 Levels While Cycling
Eike Schneiders, Mikael Skov
678-687
Dissecting Pie Charts
Harri Siirtola, Kari-Jouko Räihä, Howell Istance, Oleg Špakov
688-698
Same Same but Different: Exploring the Effects of the Stroop Color Word Test in Virtual Reality
Romina Poguntke, Markus Wirth, Stefan Gradl
699-708

Interaction Design for Culture and Development I


“Why Would You Buy from a Stranger?” Understanding Saudi Citizens’ Motivations and Challenges in Social Commerce
Aisha Alarfaj, Ellis Solaiman, Lindsay Marshall
711-732
Denouncing Sexual Violence: A Cross-Language and Cross-Cultural Analysis of #MeToo and #BalanceTonPorc
Irene Lopez, Robin Quillivic, Hayley Evans, Rosa Arriaga
733-743
Dhana Labha: A Financial Management Application to Underbanked Communities in Rural Sri Lanka
Thilina Halloluwa, Dhaval Vyas
744-767
Fostering Interaction Between Locals and Visitors by Designing a Community-Based Tourism Platform on a Touristic Island
Mara Dionisio, Cláudia Silva, Valentina Nisi
768-787
Ustaad: A Mobile Platform for Teaching Illiterates
Syed Tirmizi, Yashfa Iftikhar, Sarah Ali, Ahmed Ehsan, Ali Ehsan, Suleman Shahid
788-796

 


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