Shifting from the Children to the Teens’ Usability: Adapting a Gamified Experience of a Museum Tour - Human-Computer Interaction – INTERACT 2017 - Part IV Access content directly
Conference Papers Year : 2017

Shifting from the Children to the Teens’ Usability: Adapting a Gamified Experience of a Museum Tour

Abstract

In this poster, we are addressing the topic of “system’s evaluation” from the point of view of assessing the usability of a gamified experience with 20 teenagers aged 15–17 years. The currently tested experience was ideally designed for children 9–10 years. In order to adapt the application to teenagers, we tested it with 20 targeted users. In this poster, we share the results and encourage a discussion among the researchers about how to adapt the gamified experience designed for children to a teenage audience.
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hal-01679826 , version 1 (10-01-2018)

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Vanessa Cesário, Marko Radeta, António Coelho, Valentina Nisi. Shifting from the Children to the Teens’ Usability: Adapting a Gamified Experience of a Museum Tour. 16th IFIP Conference on Human-Computer Interaction (INTERACT), Sep 2017, Bombay, India. pp.464-468, ⟨10.1007/978-3-319-68059-0_52⟩. ⟨hal-01679826⟩
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