Inclusive Side-Scrolling Action Game Securing Accessibility for Visually Impaired People - Human-Computer Interaction – INTERACT 2017 - Part IV Access content directly
Conference Papers Year : 2017

Inclusive Side-Scrolling Action Game Securing Accessibility for Visually Impaired People

Masaki Matsuo
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Takahiro Miura
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  • PersonId : 1026381
Masatsugu Sakajiri
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  • PersonId : 1026382
Junji Onishi
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  • PersonId : 1026383
Tsukasa Ono
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Abstract

Though many computer games have recently become accessible for gamers with visual impairments, these players still face difficulty in manipulating game characters and acquiring visual information. It is true that although an increasing number of games for visually impaired people called audio games are being developed, many of these games cannot satisfy their basic needs because of the shortage of contents and are difficult for sighted people because of no visual information. Based on this situation, we have been developing accessible games for visually impaired people that feature enriched materials and multimodal information presentation. However, the needs of real-time action on accessible games remain unsolved. In this article, our objective is to develop an inclusive side scroller game with high real-time performance and accessibility functions for visually impaired people, and be available to play with more than one person including sighted persons.
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hal-01679808 , version 1 (10-01-2018)

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Masaki Matsuo, Takahiro Miura, Masatsugu Sakajiri, Junji Onishi, Tsukasa Ono. Inclusive Side-Scrolling Action Game Securing Accessibility for Visually Impaired People. 16th IFIP Conference on Human-Computer Interaction (INTERACT), Sep 2017, Bombay, India. pp.410-414, ⟨10.1007/978-3-319-68059-0_41⟩. ⟨hal-01679808⟩
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