Effects of Image-Based Rendering and Reconstruction on Game Developers Efficiency, Game Performance, and Gaming Experience - Human-Computer Interaction – INTERACT 2017 - Part II Access content directly
Conference Papers Year : 2017

Effects of Image-Based Rendering and Reconstruction on Game Developers Efficiency, Game Performance, and Gaming Experience

George E. Raptis
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Christina Katsini
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Christos Fidas
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Nikolaos Avouris
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Abstract

Image-based rendering and reconstruction (IBR) approaches minimize time and costs to develop video-game assets, aiming to assist small game studios and indie game developers survive in the competitive video-game industry. To further investigate the interplay of IBR on developers’ efficiency, game performance, and players’ gaming experience we conducted two evaluation studies: a comparative, ecologically valid study with professional game developers who created games with and without an IBR-based game development pipeline, and a user study, based on eye-tracking and A/B testing, with gamers who played the developed games. The analysis of the results indicates that IBR tools provide a credible solution for creating low cost video game assets in short time, sacrificing game performance though. From a player’s perspective, we note that the IBR approach influenced players’ preference and gaming experience within contexts of varying levels of player’s visual intersections related to the IBR-created game assets.
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hal-01678498 , version 1 (09-01-2018)

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George E. Raptis, Christina Katsini, Christos Fidas, Nikolaos Avouris. Effects of Image-Based Rendering and Reconstruction on Game Developers Efficiency, Game Performance, and Gaming Experience. 16th IFIP Conference on Human-Computer Interaction (INTERACT), Sep 2017, Bombay, India. pp.87-96, ⟨10.1007/978-3-319-67684-5_6⟩. ⟨hal-01678498⟩
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