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Keywords : Gamification
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Gamifying Experiences Using a Peer Learning Assessment System: Combining Two Separate Research Traditions to Promote Student Learning (Poster and Interactive Session)

Audun Grom , Gabrielle Hansen , George Adrian Stoica
16th International Conference on Entertainment Computing (ICEC), Sep 2017, Tsukuba City, Japan. pp.507-509, ⟨10.1007/978-3-319-66715-7⟩
Conference papers hal-01771455v1
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DanceDanceThumb: Tablet App for Rehabilitation for Carpal Tunnel Syndrome

Takuro Watanabe , Yuta Sugiura , Natsuki Miyata , Koji Fujita , Akimoto Nimura , et al.
16th International Conference on Entertainment Computing (ICEC), Sep 2017, Tsukuba City, Japan. pp.473-476, ⟨10.1007/978-3-319-66715-7_66⟩
Conference papers hal-01771273v1
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Partner Character Attracting Consumers to a Real Store

Motoi Okuzono , Masahumi Muta , Soh Masuko , Hayaki Kawata , Junichi Hoshino
16th International Conference on Entertainment Computing (ICEC), Sep 2017, Tsukuba City, Japan. pp.423-426, ⟨10.1007/978-3-319-66715-7_54⟩
Conference papers hal-01771296v1
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Reading Aloud Training Game for Children with Auto Evaluation of Oral Reading Fluency

Toshiaki Takita , Kazuhisa Akimoto , Junichi Hoshino
16th International Conference on Entertainment Computing (ICEC), Sep 2017, Tsukuba City, Japan. pp.404-408, ⟨10.1007/978-3-319-66715-7_50⟩
Conference papers hal-01771275v1