Interactive Spatial Sound Intervention: A Case Study - History and Philosophy of Computing
Conference Papers Year : 2016

Interactive Spatial Sound Intervention: A Case Study

Elisabetta Senesi
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Abstract

Bodily positioned intervention art creates some remarkable challenges for the conception, development and achievement of interactive, electronic sonic works. Analysis of multiple spectators, habitat reactiveness, display modes, socio-political impact and planning strategies are considered through a case study of my own artwork. I trace the challenges in this field using a recently installed interactive piece, Sonic Space #05, which unfolds as a functional interrelated system with undetermined pathways to real-time sound creation. This case study provides an investigation into the demands made by the physical world upon intervention art and the subsequent results.
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hal-01615306 , version 1 (12-10-2017)

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Elisabetta Senesi. Interactive Spatial Sound Intervention: A Case Study. 3rd International Conference on History and Philosophy of Computing (HaPoC), Oct 2015, Pisa, Italy. pp.42-53, ⟨10.1007/978-3-319-47286-7_3⟩. ⟨hal-01615306⟩
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