Examining User Experience in an Augmented Reality Adventure Game: Case Luostarinmäki Handicrafts Museum - Technology and Intimacy: Choice or Coercion
Conference Papers Year : 2016

Examining User Experience in an Augmented Reality Adventure Game: Case Luostarinmäki Handicrafts Museum

Kaapo Seppälä
  • Function : Author
  • PersonId : 999711
Olli I. Heimo
  • Function : Author
  • PersonId : 990734
Timo Korkalainen
  • Function : Author
  • PersonId : 999712
Juho Pääkylä
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  • PersonId : 999713
Jussi Latvala
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  • PersonId : 999714
Seppo Helle
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  • PersonId : 999715
Lauri Härkänen
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  • PersonId : 999716
Sami Jokela
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  • PersonId : 999717
Lauri Järvenpää
Frans Saukko
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  • PersonId : 999718
Lauri Viinikkala
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  • PersonId : 999719
Tuomas Mäkilä
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  • PersonId : 999720
Teijo Lehtonen
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  • PersonId : 999721

Abstract

In this paper we examine the user experience test results of Augmented Reality Adventure Game designed to Finnish Cultural Heritage Site Luostarinmäki Handicrafts Museum in Turku and discuss about the possible and preferable content, development and economic decisions and guidelines for augmented reality applications for museum and Cultural heritage sites.
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hal-01449440 , version 1 (30-01-2017)

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Kaapo Seppälä, Olli I. Heimo, Timo Korkalainen, Juho Pääkylä, Jussi Latvala, et al.. Examining User Experience in an Augmented Reality Adventure Game: Case Luostarinmäki Handicrafts Museum. 12th IFIP International Conference on Human Choice and Computers (HCC), Sep 2016, Salford, United Kingdom. pp.257-276, ⟨10.1007/978-3-319-44805-3_21⟩. ⟨hal-01449440⟩
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