index - Making the History of Computing Relevant
   


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Table of Contents
Making the History of Computing Relevant
Arthur Tatnall, Tilly Blyth, Roger Johnson (Eds.)
Front Matter

The Importance of Storytelling in Museums


Exhibiting the Online World: A Case Study
Marc Weber
3-24
Narratives in the History of Computing: Constructing the Information Age Gallery at the Science Museum
Tilly Blyth
25-34
Making History Relevant through the Provision of Education, Stories and Interactive Experiences
Arthur Tatnall, Bill Davey
35-44

Spotlight on Some Key Collections and Their Future Plans


The Heinz Nixdorf Museums Forum, Central Venue for the “History of Computing”
Norbert Ryska, Jochen Viehoff
47-52
The Computers’ Collection at the Polytechnic Museum
Marina Smolevitskaya
53-63

Thoughts on Expanding the Audience for Computing History


Making History Relevant: The Case of Computing
Gauthier Hove
67-78
“The Internet: A Belgian Story?” The Mundaneum
Delphine Jenart
79-85

Spotlight on Some Research Projects


The Konrad Zuse Internet Archive Project
Julian Röder, Raúl Rojas, Hai Nguyen
89-95
Discovery of Two Historical Computers in Switzerland: Zuse Machine M9 and Contraves Cora and Discovery of Unknown Documents on the Early History of Computing at the ETH Archives
Herbert Bruderer
96-104
The Relevance of Computing Research History – The Monads-PC: A Case Study
A. Ainsworth, C. Avram, J. Sheard
105-117

Integrating History with Computer Science Education


Using Old Computers for Teaching Computer Science
Giovanni Cignoni, Fabio Gadducci
121-131
Computing: Is There a Future in the Past?
Chris Monk
132-134
Bringing Relevance to Computing Courses through History
John Impagliazzo, Mohammed Samaka
135-143
Using Events from the Past to Inform the Future
Martha Crosby
144-148
The Impact of the Microprocessor
Anthony Davies
149-160

Putting the History of Computing into Different Contexts


The Voice in the Machine: Oral History and Making the Computer Relevant
Thomas Lean
163-172
Telling the Long and Beautiful (Hi)Story of Automation!
Marie D’udekem-Gevers
173-195
Competing Histories of Technology: Recognizing the Vital Role of International Scientific Communities behind the Innovation of the Internet
Christopher Leslie
196-206
History of Computer Science as an Instrument of Enlightenment
Yakov Fet
207-212

Celebrating Nostalgia for Games - And Its Potential as Trojan Horse


The Popular Memory Archive: Collecting and Exhibiting Player Culture from the 1980s
Helen Stuckey, Melanie Swalwell, Angela Ndalianis
215-225
The Introduction of Computer and Video Games in Museums – Experiences and Possibilities
Tiia Naskali, Jaakko Suominen, Petri Saarikoski
226-245

The Importance and Challenges of Working Installations


Computer Conservation Society (CCS) – Its Story and Experience
Roger Johnson
249-257
Museums – What They Can and Should Be Doing
Charles Lindsey
258-265
History, Nostalgia and Software
David Holdsworth
266-273
The Teenage “Baby” on Show
Christopher Burton
274-284

Reconstruction Stories


Reconstruction of Konrad Zuse’s Z3
Horst Zuse
287-296
EDSAC Replica Project
Andrew Herbert, David Hartley
297-308
The Harwell Dekatron Computer
Kevin Murrell
309-313
Capturing, Restoring, and Presenting, the Independent Radar Investigation System (IRIS)
Benjamin Trethowan
314-319

 

 


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