(Semi-) Pervasive Gaming Educational and Entertainment Facilities via Interactive Video-to-Video Communication over the Internet, for Museum Exhibits - Artificial Intelligence Applications and Innovations Access content directly
Conference Papers Year : 2013

(Semi-) Pervasive Gaming Educational and Entertainment Facilities via Interactive Video-to-Video Communication over the Internet, for Museum Exhibits

Abstract

Based upon the core concept of the LiveCity Project we focus on the specific City Cultural Experiences v2v Pilot, designed to allow for visitors at two defined locations to interact with one another in a joint experience and to get educational/entertainment benefits, originating directly from the museum content delivery. We discuss a set of semi-pervasive games (the so-called “Twin Cities” games) which are designed to bring people together at remotely twinned locations through the use of video-to-video communication and multi-touch interaction. We also present an early classification of video-to-video (v2v) interaction games that is designed to inform designers about the potential of such technologies. We classify them as: using video for awareness and communication, interacting with video and video as a game.
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hal-01459681 , version 1 (07-02-2017)

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Ioannis P. Chochliouros, Rod Mccall, Andrei Popleteev, Tigran Avanesov, Tomas Kamarauskas, et al.. (Semi-) Pervasive Gaming Educational and Entertainment Facilities via Interactive Video-to-Video Communication over the Internet, for Museum Exhibits. 9th Artificial Intelligence Applications and Innovations (AIAI), Sep 2013, Paphos, Greece. pp.474-485, ⟨10.1007/978-3-642-41142-7_48⟩. ⟨hal-01459681⟩
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