index - Human-Computer Interaction
   


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Table of Contents
Human-Computer Interaction
Peter Forbrig, Fabio Paternò, Annelise Pejtersen
Front Matter

Keynote


The Power and the Puzzles of Auditory Interfaces
Penelope M. Sanderson
1-2

Specification and Modeling


Improving the Search for User Interface Design Patterns through Typed Relationships
Jordan Janeiro, Simone D. J. Barbosa, Thomas Springer, Alexander Schill
3-14
Contributions of Psychology to the Design of Diagnostic Decision Support Systems
Gitte Lindgaard, Janette Folkens, Catherine Pyper, Monique Frize, Robin Walker
15-25
A Composite Task Meta-Model as a Reference Model
Steve Goschnick, Liz Sonenberg, Sandrine Balbo
26-38
Future Dining Table: Dish recommendation based on dining activity recognition
Tomoo Inoue
39-49

User-Centered Development


Developing a User-Centered Mobile Service Interface Based on a Cognitive Model of Attention Allocation
Julia Niemann, Volker Presse, Jessika Reissland, Anja Naumann
50-57
Structured Digital Storytelling for Eliciting Software Requirements in the ICT4D Domain
Daniel Sinnig, Kristina Pitula, Richard Becker, T. Radhakrishnan, Peter Forbrig
58-69
Experiencing User-Centered Design (UCD) Practice (Case Study: Interactive Route Navigation Map of Bangkok Underground and Sky Train)
Waralak Vongdoiwang Siricharoen
70-79
Development of Wearable Device by Kid's Friendly Design for Kid's Safety
Seunghee Lee, Jahee Sohn, Atsushi Usami, Masatoshi Hamanaka
80-85

Usable Systems


Towards a Usability Coaching Method for Institutionalizing Usability in Organisations
Åsa Cajander, Elina Eriksson, Jan Gulliksen
86-97
The Focus on Usability in Testing Practices in Industry
Marta Kristin Larusdottir, Emma Run Bjarnadottir, Jan Gulliksen
98-109
Added Value of Eye Tracking in Usability Studies: Expert and Non-expert Participants
Marco C. Pretorius, Judy Biljon, Estelle Kock
110-121
Supporting the Spreadsheet Idea for Interactive Database Applications
Mario Gleichmann, Thomas Hasart, Ilvio Bruder, Peter Forbrig
122-132

Social and Cultural Problems


What is Culture? Toward Common Understandings of Culture in HCI
Anette Löfstrom
133-141
Personalized Support, Guidance, and Feedback by Embedded Assessment and Reasoning: What We Can Learn from Educational Computer Games
Michael D. Kickmeier-Rust, Dietrich Albert
142-151
Investigating Sociability and Affective Responses of Elderly Users through Digitally-Mediated Exercises: A Case of the Nintendo Wii
Yin-Leng Theng, Pei Foon Teo, Phuong Huynh Truc
152-162
Acquaintances Clustering for Social Relationship-Based Indexing of Digital Photos
Jonghak Kim, Taekwon Jang, Joonhyuk Yang, Jung-Hee Ryu
163-174

Mobile and Web Applications


Generating Exploratory Search Interfaces for the Semantic Web
Michal Tvarožek, Mária Bieliková
175-186
Can Adaptive Interfaces Improve the Usability of Mobile Applications?
Janet L. Wesson, Akash Singh, Bradley Van Tonder
187-198
Video Game Design for Mobile Phones
Jaime Sánchez, Matías Espinoza
199-210

Epistemology, Emotions and Personalization


EPISOSE: An Epistemology-Based Social Search Framework for Exploratory Information Seeking
Yuqing Mao, Haifeng Shen, Chengzheng Sun
211-222
Artificial Emotion Generation Based on Personality, Mood, and Emotion for Life-Like Facial Expressions of Robots
Jeong Woo Park, Woo Hyun Kim, Won Hyong Lee, Myung Jin Chung
223-233
Human Error Categorization: An Extension to Classical Proposals Applied to Electrical Systems Operations
Daniel Scherer, Maria Fátima Q. Vieira, José Alves N. Neto
234-245
Exploring the Influence of Cultural Diversity in Collaborative Design Teams: Preliminary Findings
Vivian Hsueh-Hua Chen, Henry Been-Lirn Duh
246-254
Theoretical Model of User Acceptance: In the View of Measuring Success in Web Personalization
Mohd Afandi Md Amin, Richi Nayak
255-264

Posters


An Approach to Information Presentation Employing Game Principles and Physics Based Interaction
Mária Bieliková, Michal Lohnický, Daniel Švoňava
265-268
Exploration in 3D Virtual Worlds with Haptic-Audio Support for Nonvisual Spatial Recognition
Ying Ying Huang
269-272
Experiments with adaptable interfaces for elderly people
Norbert Kuhn, Stefan Richter, Mickael Schmidt, Andreas Truar, Markus Schwinn, Stefan Naumann, Markus Dick
273-276
The Practice of Interaction Design
Ann Lantz
277-280
Artefacts as a Cultural and Collaborative Probe in Interaction Design
Arminda Lopes
281-284
An Easy to Use Augmented Reality Authoring Tool for Use in Examination Purpose
Ming-Jen Wang, Chien-Hao Tseng, Cherng-Yeu Shen
285-288
From Microsoft Word 2003 to Microsoft Word 2007: Design Heuristics, Design Flaws and Lessons Learnt
Yin-Leng Theng, Eng Kiat Ting, Xuehong Tao
289-292
The Effect of Age, Gender, and Previous Gaming Experience on Game Play Performance
Mona Erfani, Magy Seif El-Nasr, David Milam, Bardia Aghabeigi, Beth Aileen Lameman, Bernhard E. Riecke, Hamid Maygoli, Sang Mah
293-296
New Attitude to Learning in Virtual Environments - Mining Physiological Data for Automated Feedback
Zdena Lustigova, Aude Dufresne, François Courtemanche
297-300
Personalized Sightseeing Tours Support Using Mobile Devices
Ricardo Anacleto, Nuno Luz, Lino Figueiredo
301-304
Reaction on a Change of User Context in Complex Mobile User Adaptive System
Ondrej Krejcar
305-308
Augmented Reality for Deaf Students: Can Mobile Devices Make it Possible?
Becky Sue Parton, Robert Hancock, John Dawson
309-312