IFIP TC6 Open Digital Library

IFIP Congress 2008: Milano, Italy - ECS

New Frontiers for Entertainment Computing - IFIP 20th World Computer Congress, First IFIP Entertainment Computing Symposium, ECS 2008, September 7-10, 2008, Milano, Italy

Paolo Ciancarini, Ryohei Nakatsu, Matthias Rauterberg, Marco Roccetti

Springer, IFIP 279, ISBN: 978-0-387-09700-8



Contents

Enhancing Artificial Intelligence in Games by Learning the Opponent's Playing Style.

Fabio Aiolli, Claudio Enrico Palazzi

 1-10

Using Game Engines for Visualization in Scientific Applications.

Karl-Ingo Friese, Marc Herrlich, Franz-Erich Wolter

 11-22

An Interactive Visual Canon Platform.

Mathias Funk, Christoph Bartneck

 23-32

Physical Emotion Induction and Its Use in Entertainment: Lessons Learned.

Ralph Kok, Joost Broekens

 33-48

Networked Virtual Marionette Theater.

Daisuke Ninomiya, Koji Miyazaki, Ryohei Nakatsu

 49-58

Entertainment Computing in the Orbit.

Matthias Rauterberg, Mark A. Neerincx, Karl Tuyls, Jack van Loon

 59-70

A Collaborative Science Learning Game Environment for Informal Science Education: DinoQuest Online.

Walt Scacchi, Robert Nideffer, Joe Adams

 71-82

Construction and Evaluation of a Robot Dance System.

Kuniya Shinozaki, Akitsugu Iwatani, Ryohei Nakatsu

 83-94

Context-aware fun and games with Bluetooth.

Andy Sloane, Chris Dennett

 95-104

Comic Layout for Automatic Comic Generation from Game Log.

Ruck Thawonmas, Tomonori Shuda

 105-115

Computing Inspiration: i.plot.

Naoko Tosa, Seigo Matsuoka, Ryohei Nakatsu

 117-127

Analysis and Generation of Japanese Folktales Based on Vladimir Propp's Methodology.

Takenori Wama, Ryohei Nakatsu

 129-137